SOFTBALL GAME

My name is Dimpal rathour . I am Softball player  and  also national level player . I am going to present my views on softball


 Softball is a game similar to baseball played with a larger ball (11 to 16 inches or 28 to 40 cm circumference) on a field that has base lengths of 60 feet, a pitcher's mound that ranges from 35 to 43 (professional is 43) feet away from home plate, and a home run fence that is 220–300 feet away from home plate, depending on the type of softball being played. It was invented in 1887 in Chicago, Illinois is , United States as an indoor game.The game moves at a faster pace than traditional baseball due to the field being smaller and the bases and the fielders being closer to home plate. There is less time for the base runner to get to first while the opponent fields the ball; yet, the fielder has less time to field the ball while the opponent is running down to first base.

The name "softball" was given to the game in 1926.Despite the name, the ball used in modern softball is not soft, unless using a foam practice ball. It is about 12 in (about 30 cm) in circumference (11 or 12 in for slow-pitch), which is 3 in (8 cm) larger than a baseball. Softball recreational leagues for children use 11-inch balls until around age 13. The infield in softball is smaller than on an adult or high school baseball diamond but identical to that used by Little League Baseball; each base is 60 ft (18 m) from the next, as opposed to baseball's 90 ft (27 m). In fast pitch softball the entire infield is dirt, whereas the infield in baseball is grass except at the bases and on the pitcher's mound which are dirt. Softball mounds are also flat, while baseball mounds are a small hill. Softballs are pitched underhand, but baseballs are pitched overhand. This changes the arc of the ball when approaching the plate. For example, if the pitcher pitches a fastball, in softball the ball would most likely rise while in baseball because the pitcher is on a hill, the ball would drop.

Playing field





The playing field is divided into 'fair territory' and 'foul territory'. Fair territory is further divided into the 'infield', and the 'outfield'.

The field is defined by 'foul lines' that meet at a right angle at 'home plate'. The minimum length of the baselines varies classification of play (see below for official measurements). A fence running between the baselines defines the limits of the field; distance from home plate to the fence varies by field. The width of the field is the distance between the 'foul poles', which are erected where the foul lines meet the fence, and are about 310 to 420 feet (94 to 128 m) apart.

Behind home plate is a 'backstop'. It must be between 25 and 30 feet (7.62 and 9.14 meters) behind home plate depending on the type of division that is playing.

'Home Plate' is one corner of a diamond with 'bases' at each corner. The bases other than home plate are 15 in (38 cm) square, of canvas or a similar material, and not more than 5 in (13 cm) thick. The bases are usually securely fastened to the ground. The bases are numbered counter clockwise as first base, second base, and third base. Often, but not always, outside first base (that is, in foul territory) and adjacent and connected to it, there is a contrast-colored "double base" or "safety base". It is intended to prevent collisions between the first baseman and the runner. The runner runs for the foul portion of the double base after hitting the ball while the fielding team tries to throw the ball to the regular first base before the runner reaches the safety base. However, not all softball diamonds have these safety bases and they are much more common in women's softball than in men's. The double base is required in ISF championships.

The infield consists of the diamond and the adjacent space in which the infielders (see below) normally play. The outfield is the remaining space between the baselines and between the outfield fence and the infield. The infield is usually "skinned" (dirt), while the outfield has grass in regulation competitions.

Near the center of the diamond is the pitching plate, or colloquially "rubber". In fast pitch, a skinned circle 16 feet (4.88 meters) in diameter known as the pitching circle is around the pitching plate.

A field is officially required to have a warning track between 15 and 12 feet (5 and 4 meters) from the outfield fence. However, if the game is being played on a field larger than required, no warning track is required before the temporary outfield fencing.

Located in foul territory outside both baselines are two coach's boxes. Each box is behind a line 15 feet (5 meters) long located 12 feet (3 meters) from each baseline


Ball

Despite the sport's name, the ball is not soft at all. The size of the ball varies according to the classification of play; the permitted circumferences in international play are 12±0.125 in (30.5±0.3 cm), in mass between 6.25 and 7.0 oz (177–198 g) in fast pitch and adults and males 13 and older for slow pitch, 11±0.125 in (27.9±0.3 cm), mass between 5.875 and 6.125 oz (166.6–173.6 g) in slow pitch for females 18 and younger, and kids 12 and younger. For comparison, under the current rules of Major League Baseball, a baseball has a mass between 5 and 5+14 ounces (142–149 g), and is 9 to 9+14 inches (229–235 mm) in circumference (2+78–3 in or 73–76 mm in diameter).[29] A 12-inch circumference ball is generally used in slow pitch, although in rare cases some leagues (especially recreational leagues) do use a 14-inch circumference ball. Some balls have a raised seam, and others do not. The ball is most often covered in white or yellow leather in two pieces roughly the shape of a figure-8 and sewn together with red thread, although other coverings are permitted. The core of the ball may be made of long fiber kapok, or a mixture of cork and rubber, or a polyurethane mixture, or another approved material.[27]

Before 1993, white balls were standard at all levels of play. In that year, a new, optic-yellow colored ball first appeared in the NCAA;[30] it has since become the official color of NCAA and NAIA softballs. Yellow softballs are fast becoming the standard for all levels of play for girls' and women's play as well. White balls are also still allowed, but are very uncommon today.

16-inch softball

In Chicago, where softball was invented, it remains traditional to play with a ball 16 inches (41 centimeters) in circumference. The fielders do not wear gloves or mitts.[31] A 16" softball when new is rough and hard, with hand and finger injuries to fielders frequent if they do not "give" when receiving a ball,[32] but the ball "breaks in" slightly during a game and continues to soften over time with continued play. A well-broken-in ball is called a mush ball and is favored for informal "pick-up" games and when playing in limited space, such as a city street (because the ball does not go as far). A 16-inch ball is also used for wheelchair softball.

Bat

The bat used by the batter can be made of wood, aluminum, or composite materials such as carbon fiber. Sizes may vary but they may be no more than 34 inches (86 cm) long, 2.4 inches (6 cm) in diameter, or 38 ounces (1.1 kg) in mass.The standard bat barrel diameter for both slow pitch and fast pitch softball is 214 inches.] Many players prefer a smaller barrel, which reduces mass and allows higher swing speed. Although there are a variety of bats used, there are several that are banned due to performance enhancement. These bats are determined to be illegal by the Amateur Softball Association of America. For example, with a thinner wall, the ball recoils faster off the bat, allowing it to travel further. Major League Softball, played at Recreational Parks, include a variety of teams; Men's, Women's, Co-Ed. Each League has its own specific regulations with bats, but most must be approved by the Amateur Softball Association. Many bats may be "doctored" or "juiced" in a sense that they are end loaded, shaved and or painted. End loading of a cap refers to the addition of weight manually placed at the end of the barrel to distribute more weight at the tip. Shaving bats require machine use in order to remove the inner walls of the bat to improve elasticity.Lastly, painting bats is done because competitors purchase "illegal" bats that are dangerous and hazardous to the opposing team. These three "doctored" and "juiced" techniques are banned from Leagues, but are still done today.

Gloves

Fielding in softball

All defensive players wear fielding gloves, made of leather or similar material. Gloves have webbing between the thumb and forefinger, known as the "pocket". No part of the glove is allowed to be the same color as that of the ball, including that of its seams. Pitchers are also not allowed to have any white on their gloves including the seams. It is up to the umpire's discretion if he or she believes that any coloring on the glove interferes with or hinders the batter from seeing the ball clearly. Gloves used in softball are larger than the ones used in baseball. No glove larger than 14 in (36 cm) can be used in ASA (American Softball Association) sanctioned play.

While extremely rare in recreational play, there are sometimes different size gloves for different positions on the field. Catchers and 1st baseman have what is called a mitt, whose pockets are larger than other gloves. These are more padded.An outfielder's glove is smaller than the catcher's, typically 12 inches to 13 inches for fast pitch softball or 12 to 15 inches for slow pitch.An infielder's glove is the smallest, typically from 11.5 inches to 13 inches.A pitcher's glove is typically 11.5 to 12.5 inches for fast pitch or 11.5 to 13 inches for slow pitch.However, in recreational and church leagues, these sizing rules do not apply, and everyone wears their own glove at a size that fits their hand.

Uniform

Fastpitch softball batter in a helmet with mask

Each team wears a distinctive uniform. The uniform may include a cap, a shirt displaying team colors and the players' number, sliding undershorts/compression shorts (optional), socks, and pants/athletic shorts. The team is required to have all of its members wear the same uniform.

Caps, visors, and headbands are optional for female players, and have to be the same color. Caps are mandatory for male players. A fielder who chooses to wear a helmet or face mask is not required to wear a cap.

Many players use "sliding shorts", otherwise known as compression shorts in other sports. These can be outfitted with a pouch for fitting a protective cup for male players. These shorts also help to protect the upper thigh when sliding into a base. "Sliders" may also be worn for similar protection. These are somewhat padded shinguards that extend usually from the ankle to the knee of the wearer and wrap all the way around the leg(s). They protect the shin, calf, etc. from getting bruised or damaged while sliding into home plate and make it much more comfortable to slide into the plate. Some male players use long, baseball-style pants. However, some female players now wear a shorter version of baseball pants.

At the back of the uniform, an Arabic numeral from numbers 0 through 99 must be visible. Numbers such as 02 and 2 are considered identical. Also, on the back of the uniforms players' names are optional.

All players are required to wear shoes. They may have cleats or spikes. The spikes must extend less than 0.75 in (19 mm) away from the sole. Rounded metal spikes are illegal, as are ones made from hard plastic or other synthetic materials. High school athletes are sometimes permitted to wear metal cleats, such as in Ohio.

Many recreational leagues prohibit the use of metal cleats or spikes to reduce the possible severity of injuries when a runner slides feet-first into a fielder. At all youth (under 15) levels, in co-ed (the official terminology for mixed teams) slow pitch, and in modified pitch, metal spikes are usually not allowed.

Protective equipment

Catcher wearing a helmet and chest protector

A helmet must have two ear flaps, one on each side. Helmets and cages that are damaged or altered are forbidden. Helmets must be worn by batters and runners. In NCAA fastpitch softball, players have the option to wear a helmet with or without a face mask. Most female travel ball teams for fastpitch softball require the batter to wear a helmet with a face mask. In male fastpitch masks are generally only used for medical reasons. In fastpitch, the catcher must wear a protective helmet with a face-mask and throat protector, shin guards and body protector. Shin guards also protect the kneecap.

In slow pitch, the catcher must wear a helmet, chest protector and mask at youth levels. At adult levels, there is no formal requirement for the catcher to wear a mask, although the official rules recommend it. A catcher may optionally wear a body protector in adult slow pitch.

While mandatory for the pitcher in some slow pitch leagues, there is an option to wear a face mask on the field. It is recommended in lower age groups. It must be in proper condition and not damaged, altered, or the like.This is intended to prevent facial injuries."Baseball and softball are the primary causes of severe sports-related eye injury in Indiana and in most over state." (Ronald Davis, M.D., professor of ophthalmology at Indiana University)

Umpires

The plate umpire often uses an indicator (sometimes called a clicker or counter) to keep track of the game

Decisions about plays are made by umpires, similar to a referee in American football. The number of umpires on a given game can range from a minimum of one to a maximum of seven. There is never more than one "plate umpire"; there can be up to three "base umpires", and up to a further three umpires positioned in the outfield. Most fastpitch games use a crew of two umpires (one plate umpire, one base umpire).

Official umpires are often nicknamed "blue", because of their uniforms – in many jurisdictions, most significantly ISF, NCAA and ASA games, umpires wear navy blue slacks, a light powder blue shirt, and a navy baseball cap. Some umpires wear a variant of the uniform: some umpires in ASA wear heather gray slacks and may also wear a navy blue shirt; umpires from the USSSA wear red shirts with grey slacks; National Softball Association (NSA) umpires wear an official NSA white-colored umpire shirt with black pants or black shorts; NSA fastpitch umpires wear the white NSA umpires shirt and heather gray slacks.

Decisions are usually indicated by both the use of hand signals, and by vocalizing the call. Safe calls are made by signaling with flat hands facing down moving away from each other, and a verbal call of "safe". Out calls are made by raising the right hand in a clenched fist, with a verbal call of "out". Strikes are called by the plate umpire, who uses the same motion as the out call with a verbal call of "strike". Balls are only called verbally, with no hand gesture. The umpire also has the option of not saying anything on a ball. It is understood that when he stands up, the pitch was not a strike. Foul balls are called by extending both arms up in the air with a verbal call of "foul ball", while fair balls are indicated only by pointing towards fair territory with no verbal call. No signal is given for balls that are obviously foul and for closer calls that are not borderline; a mere acknowledgement signal is given.

All decisions made by the umpire(s) are considered to be final. Only decisions where a rule might have been misinterpreted are considered to be protestable. At some tournaments there might be a rules interpreter or Tournament Chief Umpire (TCU) (also known as the Umpire In Chief, or UIC) available to pass judgment on such protests, but it is usually up to the league or association involved to decide if the protest would be upheld. Protests are never allowed on what are considered "judgment calls" – balls, strikes, and fouls.

Gameplay

A softball game can last anywhere from 3 to 7 innings, or 1–2 hours depending on the league, rules, and type of softball.[41] The teams take turns batting. Officially, which team bats first is decided by a coin toss,[27] although a league may decide otherwise at its discretion. The most common rule is that the home team bats second. Batting second is also called "last at-bat". Many softball players prefer to bat second because they feel they have more control in the last inning, since they have the last at-bat.

In the event of a tie, extra innings are usually played until the tie is broken except in certain tournaments and championships. If the home team is leading and the road team has just finished its half of the seventh inning, the game ends because it is not necessary for the home team to bat again. In all forms of softball, the defensive team is the fielding team; the offensive team is at bat or batting and is trying to score runs.

Pitching

Play often, but not always, begins with the umpire saying "Play Ball". After the batter is ready and all fielders (except the catcher) are in fair territory at their respective positions, the pitcher stands at the pitching plate and attempts to throw the ball past the batter to the catcher behind home plate. The throw, or pitch, must be made with an underhand motion.

The pitcher throws the ball in or around the "strike zone". However, in advanced play pitcher and catcher play a psychological game trying to get the batter to guess where the next pitch is going and if it will be a strike. In other instances, such as when an extremely powerful hitter comes up to bat and they are followed by a weaker hitter, a pitcher may deliberately walk the first batter based on the calculation that the next batter will be an easy out. The strike zone is slightly different in different forms of softball. A pitch that passes through that zone is a "strike". A pitch at which the batter swings is also a strike, as is any hit ball that lands in foul territory that is not caught out.

A pitch that is not a strike and at which the batter does not swing is known as a "ball". The number of balls and strikes is called the "count". The number of balls is always given first, as 2 and 1, 2 and 2, and so on. A count of 3 and 2 is a "full count" since the next ball or strike will end the batter's turn at the plate unless the ball goes foul.

Slow pitch and 16 inch

The target normally used in slow pitch softball. In some forms of slow pitch, the pitched ball must hit the black carpet behind the base to count as a strike

In 16-inch softball, as well as a number of varieties of slow pitch, the pitch is lobbed so that the ball rises above the batter's head and lands on a small rectangular area on the ground behind the plate. These restrictions make it much easier to put the ball into play and extremely difficult to use pitching as a defensive strategy, as the physics of projectile motion limit how fast a ball can be thrown under such conditions and still be called a strike to a speed much slower than a traditionally thrown ball. Umpires will make calls based on where the ball lands behind the plate. A pitch-in "the well" (pictured) is considered a perfect pitch. In other varieties of slow pitch (sometimes known as "modified"), the only restriction is that the windmill cannot be used; thus the pitching arm cannot be raised above the shoulder and both the wind-up and the release must be underhand, still allowing for moderate speed and control in pitching.

Fast pitch

Fast pitch pitcher Megan Gibson pitching the ball in the "windmill" motion

For fast pitch softball, the traditional pitching style is a "windmill" motion, extending the arm over the body and releasing the ball at about hip level at maximum speeds. Strength acquired in the underhand windmill motion is based on the open to close hip motion. Without correct form and hip movement, pitches can be inaccurate and can lose strength and speed. In girls' fast pitch, 12U up to 18U level can throw between 30 mph and 65 mph, or more. The fastest pitch ever recorded was at 77 mph by Monica Abbott on June 16, 2012.[42] Speed is not always the most important factor in fast pitch softball. Pitchers can throw balls that curve inwards (screwball) and outwards (curve ball) on right-handed batters. Curves may be thrown on the outside or off of the plate or inside off the plate moving into the strike zone. There are also rise balls that break upwards frequently starting in the strike zone and ending above it. Rise balls may be thrown low in the zone and move higher in the zone or even below the zone and move into it. Drop balls and drop curves (to cause the batter to miss or hit groundballs; this is important at the higher levels where strikeouts occur less often). The other common pitches are change-up and fastballs. A change of pace (off-speed) is also very important, good pitchers will be able to throw all their pitches at varying speeds and possibly even different pitching motions. Pitchers use deception as a primary tactic for getting batters out as the reaction times are approximately half a second or less.

There is also an illegal form of pitching known as "crow-hopping". A "crow hop" occurs when the pitcher pushes with the pivot foot from somewhere other than the pitching plate. This often involves jumping from the pitching plate and replanting somewhere in front of the pitching plate. For an illegal pitch, the umpire extends his left arm straight out to the side and clenches his fist. This results in a ball being awarded to the batter, and any runners on base advancing to the next base. If the batter swings at the pitch that is deemed illegal and puts the ball in play, the offense is given the option to accept the results of the play or accept the penalty listed previously (exception: if the play results in the batter and any runners all advancing at least one base, the play stands and no option is given). The image to the right demonstrates a legal pitch as the push-off foot has not left the ground. The ball must be released simultaneously with the lead leg step.

At higher levels of play, pitchers aim for the inner and outer corners of the plate when throwing fastballs and moving pitches. Pitchers also vary the location of the pitch by height to make hitting the ball even harder for the individual up at-bat. Similarly, both the drop ball and the rise ball are pitches that change heights. To the batter, the drop ball appears to be coming in level but then as the ball reaches the plate, the pitch drops, trying to force the batter to hit the top of the ball. This should result in the batter missing or hitting a ground ball. When pitchers throw rise balls, batters see the ball coming in straight, but as the ball approaches the plate, it rises. Frequently the purpose of the rise ball is to have the batter attempt to chase a ball which ends up out of the strike zone and is either missed entirely or hit as an easy pop-fly. Another pitch that breaks at the last minute is the curve ball. When pitchers throw curve balls they snap their wrist and follow their arm across their body, making the ball curve to the outside of the plate. There is also something called the inside curve where ball start off the plate on the inside and curves into the strike zone. The inside curve is frequently thrown at the batter's hands so as to jam them forcing a foul hit. Pitchers can also make the ball curve or screw to the inside of the plate. The one pitch that drastically changes speed is the change up, disrupting the batter's timing. Pitchers also throw knuckle balls which are generally slower and move erratically.

Pitches may reach high speeds: At the 1996 Summer Olympics one pitch reached 73.3 miles per hour (118 kilo meters per hour).[43] Male pitching can reach speeds around 85 miles per hour (137 kilo meters per hour). To compare, MLB players average around 90 mph but can reach speeds up to 100 mph.[44]

There are various types of pitches. Some are the fastball, change up, drop ball, rise ball, screwball, curve ball, drop curve, drop change.

Batters

A batter swings at a pitch

The offensive team sends one "batter" at a time to home plate to use the bat to try to hit the pitch forward into fair territory. The order the players bat in, known as the "batting order", must stay the same throughout the game. Substitutes and replacements must bat in the same position as the player they are replacing. In co-ed, male and female batters must alternate.

The batter stands facing the pitcher inside a "batter's box" (there is one on each side of the plate to compensate for either right- or left-handed batters). The bat is held with both hands, over the shoulder, and away from the pitcher (90-degree angle). The ball is usually hit with a full swinging motion in which the bat may move through more than 360 degrees. The batter usually steps forward with the front foot, the body weight shifts forward, as the batter simultaneously swings the bat. A bunt is another form of batting. There are different types, including a sacrifice bunt, or slap bunt. There is also regular slapping in which a batter takes position on the left side of the plate and usually stands in the back of the box, but it is possible form anywhere. The batter takes a step back with their leading foot as the pitcher is in the middle of the windup, crosses over with their back foot and runs toward first base while they swing. There are many different types of slapping and they all vary depending on the batter and their strengths. There are half swing slaps, fake slaps, and full swing slaps. Each type of slap has a different purpose or goal. No matter what way the batter hits the ball, they must be inside the batter's box when the bat makes contact with the ball. If the batter steps out of the box while swinging, the batter is out.

Once the ball is hit into fair territory, the runner must try to advance to first base or beyond. While running to first base, the batter is a "batter-runner". When she safely reaches first (see below) she becomes a "base-runner" or "runner".

A batted ball hit high in the air is a "fly ball". A fly ball hit upward at an angle greater than 45 degrees is a "pop fly". A batted ball driven in the air through the infield at a height at which an infielder could play it if in the right position is a "line drive". A batted ball which hits the ground within the diamond is a "ground ball". If a batted ball hits a player or a base, it is considered to have hit the ground.

A batter can also advance to first if hit by the pitch. If a batter is hit by the pitch it is a dead ball and she is rewarded first base. She must make an attempt to get out of the way and it is the umpire's judgmental call whether the batter attempted to move. If he feels the batter could have moved and avoided getting hit he or she will not reward the batter first base and the pitch will be recorded as a ball.

Getting the batter out

The Texas Longhorns softball team gets a strikeout against Penn State to end the game, February 15, 2008.

The batter is out if: three strikes are called (a "strikeout"); a ball hit by the batter is caught before touching the ground (a "flyout"); the batter goes to a base that is already tagged ("tagged" or "tag play"); a fielder holding the ball touches a base which is the only base towards which the batter may run before the batter arrives there (a "force out" or "force play"); or in certain special circumstances. There is also a not so common occurrence when the batter has 2 strikes and swings at strike three. If the catcher doesn't catch the ball, the batter has the chance to run to first base and the catcher can throw the batter out at first base.

Advancing around the bases

A player trying to avoid a tag at third base.

If the player hits the ball and advances to a base without a fielding error or an out being recorded, then that is called a "base hit". The bases must be reached in order counterclockwise, starting with first base. After hitting the ball the batter may advance as many bases as possible. An advance to first base on the one hit is a "single", to second base is a "double", to third base is a "triple", and to home plate is a "home run". Home runs are usually scored by hitting the ball over the outfield fence, but may be scored on a hit which does not go over the fence. A home run includes any ball that bounces off a fielder and goes over the fence in fair-territory (depending upon association and local league rules) or that hits the foul pole. If a batted ball bounces off a fielder (in fair territory) and goes over the fence in foul territory, or if it goes over the fence at a location that is closer than the official distance, the batter is awarded a double instead.

If a runner becomes entitled to the base where another runner is standing, the latter runner must advance to the next base. For example, if a player hits the ball and there is a runner on first, the runner on first must try to advance to second because the batter-runner is entitled to first base. If the batter reaches first base without being put out, then that player can then be forced to run towards second base the next time a ball is driven into fair territory. That is because the player must vacate first base to allow the next batter to reach it, and consequently can only go to second base, where a force out may be recorded

Runners may advance at risk to be put out: on a hit by another player; after a fly ball has been caught, provided the player was touching a base at the time the ball was first touched or after; or (in fastpitch) automatically, when a pitch is delivered illegally.Runners advance without liability to be put out: when a walk advances another player to the runner's current base; or automatically in certain special circumstances described below.


Scoring runs

A collision at home plate — the player in red scores as the catcher has failed to secure the ball

A "run" is scored when a player has touched all four bases in order, proceeding counterclockwise around them. They need not be touched on the same play; a batter may remain safely on a base while play proceeds and attempt to advance on a later play.

A run is not scored if the last out is a force out or occurs during the same play that the runner crosses home plate. For instance, if a runner is on third base prior to a hit, and he or she crosses home plate after an out is made, either on the batter or another runner, the run is not counted.

Ending the game

The team with the most runs after seven innings wins the game. The last (bottom) half of the seventh inning or any remaining part of the seventh inning is not played if the team batting second is leading.

If the game is tied, play usually continues until a decision is reached, by using the international tie-breaker rule or if time is expired the score would be just tied. Starting in the top of the last inning, the batting team starts with a base-runner on second base, which is the player who is the last available to bat (in other words, the batter who last took their position in the batter's box; regardless whether they were the last out or another runner was put out).

In games where one team leads by a large margin, the run ahead rule may come into play in order to reduce any potential embarrassment of weaker teams. In fastpitch and modified pitch, a margin of 15 runs after 3 innings, 10 after 4, or 7 after 5 is sufficient for the leading team to be declared the winner. In slow pitch, the margin is 20 runs after 4 innings or 15 after 5 innings.[27] In the NCAA, the required margin after 5 innings is 8 runs. The mercy rule takes effect at the end of an inning. Thus, if the team batting first is ahead by enough runs for the rule to come into effect, the team batting second has their half of the inning to narrow the margin.

A game may be lost due to a "forfeit". A score of 7–0 for the team not at fault is recorded (generally one run is awarded for each inning that would have been played). A forfeit may be called due to any of these circumstances: if a team does not show up to play; if one side refuses to continue play; if a team fails to resume play after a suspension of play ends; if a team uses tactics intended to unfairly delay or hasten the game; if a player removed from the game does not leave within one minute of being instructed to do so; if a player that cannot play enters the game and one pitch has been thrown; if a team does not have, for whatever reason, enough players to continue; or if after warning by the umpire, a player continues to intentionally break the rules of the game. This last rule is rarely enforced as players who break rules after being warned are usually removed.

The plate umpire may suspend play because of darkness or anything that puts players or spectators in danger. If five innings have been played, the game is recorded as it stands. This includes ties. If fewer than four innings have been played, the game is not considered a "regulation" game.

Games that are not regulation or are regulation ties are resumed from the point of suspension. If it is a championship game, it is replayed from the beginning. Team rosters may be changed.


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